|
DirectX 9 -Simple |
DirectX 9 - Complex |
DirectX 10 |
DirectX 11 |
| Objects |
1 plane, 300 trees, terrain, water, sky |
7 planes, 500 trees,
terrain, water, sky |
10 Islands, 20 Meteors |
50 Giant Space Jellyfish |
| Mode1 |
Windowed
1024x768
4x Anti-Aliasing |
Full screen
1024x768
4x Anti-Aliasing |
Full Screen
1680x1050
8x Anti-Aliasing |
Full Screen
1920x1080
8x Anti-Aliasing |
| Feature Highlights |
A bare bones DirectX 9 Test. |
Makes use of Vertex and Pixel Shader 2.0 techniques to generate realistic water as well as texture the ground based on the height above the water. |
Vertex and Pixel Shader 3.0 effects. Uses DX10 instancing.Uses geometry shader.
|
Vertex and Pixel Shader 5.0 effects.Unordered transparency technique used on jellyfish.2Tessellation technique used to produce terrain. |
| Resources information |
The terrain is formed by 32,258 triangular polygons
The water surface has 512 triangular polygons
Each plane object has 560 polygons.
Each tree has either 2214 or 1978 polygons(depending on which type) |
The terrain is formed by 32,258 triangular polygons.
The water surface uses 260,610 triangular polygons.
Each plane object has 560 polygons.
Each tree has either 2214 or 1978 polygons (depending on which type) |
Meteors are made up of a maximum 100,000 particles across all meteors.
Each tree has 2497 instanced leaf polygons. |
Each jellyfish has 8244 polygons.
The space station has 2843 polygons.
Each of the approximately 10,000 stars is a polygon.
The terrain is made up of a variable number of polygons based on distance and wether it is in the cameras view by use of DX11 tessellation techniques. |